This determines the player\’s turn order for the next round. When spending money to perform an action, the money is placed on top of your Character tile on the Turn Order track. You can choose to pass but must discard a card for each action passed. Scoutĭiscard 2 cards form your hand (plus the card required to perform the action) and replace with 1 Wild Industray and 1 Wild Location card.Įxception: Action cannot be performed if you already have a Wild Card in your hand. Take a 30 pound load from the bank and move your Income Marker 3 income levels backwards. ![]() Sellįlip Cotton Mill, Manufacturer, and/or Pottery tiles when you sell to a Merchant and consume beer (if necessary) Loan DevelopĮxpand to higher-level industries by removing your Player Mat Industry Tiles. NetworkĪdd Link tiles to the board to expand your canal or rail network. Place one of your Industry tiles on the board and pay the associated cost and coal/iron required. Once the Draw Deck has been exhausted, your Hand will decrease each round until you have no cards left. Place all money spent during your turn on top of your Character tile on the Turn Order Track. Player TurnsĮxception: During the first round of the Canal Era, each player performs only 1 action.įor each action, discard a card from your Hand and place it face up on top of your Discard Pile.Įxception: Wild cards are placed back onto their Card Draw Areas.Īfter all your actions are completed, refill your Hand back up to 8 cards from the Draw Deck. RoundsĮach era is played in rounds and continues until the Draw Deck and players’ Hands are exhausted.ĭuring each round, players take turns in the order of their Character ![]() The game is played over 2 eras: the Canal Era and the Rail Era.
0 Comments
Leave a Reply. |